Empowering Creators to Take Control of Their Own Business by Leveraging their Core Skillset — Creativity
A project to understand the needs of creators, highlight and experiment with replicate-able models that help independent artists make a living from their creativity. We'll explore the use of a number of online and tech tools and offerings of scarce goods & unique experiences to discover fans and the merchandise / performances that they want.
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12 posts tagged video
What you’re seeing above is a great music video cover by Nicki Bluhm and the Gramblers of the Hall & Oates classic I Can’t Go For That. The band has been recording from the dashboard of its tour van for some months, presumably between traveling from show to show. These great performances have been dubbed the “Van Sessions,” have been posted to Youtube and nicely curated into a playlist here. If you’ve seen it before, you’re in good company: This video hit the Internets on March 23, 2012 and has steadily been racking up views thanks to posts on Reddit.com, shares among friends on Facebook, showing up on Buzzfeed, thedailywh.at, boingboing.net and isnichwahr.de, among many others. You can see these stats (if the uploader makes them available) from video’s Youtube analytics, the little bar graph button under the video.

We’ve talked about it before, but by 2010 analytics, Youtube is the number one place people discover music online. If you’re an music artist and your music isn’t on Youtube, you’re making it hard for listeners / viewers to find you, and maybe even frustrating your fans. In our Nashville Rock Your Net workshops, we’ve talked about ways for artists to…
(via ‘Research, no motion’ now available for Kindle | The Verge, Ars Technica’s OS X Lion review made $15,000+ in 24 hours on the Kindle, THE RESULTS OF COMEDIAN LOUIS CK’S DIRECT-TO-FAN SALES EXPERIMENT, and If You Want To Compete With Free, This Is What You Need To Know.)
The good folks over at technology blog The Verge just provided a new way for their users to read an in-depth analysis post (which is otherwise free to read with advertising via their website) — by providing a $0.99 push-download to the reader’s Amazon Kindle or Kindle app. It’s a new experiment for them and they’re actively asking their readers for feedback.
While it’s a new try for them, there are others who have tried it in the recent past — like Ars Technica with a particularly long software analysis by John Siracusa where they offered a $4.99 Kindle download version. For Ars, the sales result over just 24 hours equated to about $15K in revenue — just by making the exact same content available in a format that was more convenient for a specific demographic. This was Ars’ second experiment with selling ebooks where they made the downloads available first exclusively to their premium subscribers (for $5/mon. or $50/yr), and then for $1.99 via Kindle and Smashwords (a service that sells directly to consumers but also helps authors distribute through other e-stores like iTunes iBookstore, Barnes and Noble, etc).
Much like how Louis C.K. and his live video, direct-to-fan experiment, thoughtfully kept his fans in mind, Ars and The Verge solicited feedback from their fan base for recommendations on how they wanted this content. Ars and C.K. reciprocated by responding with feedback on how well the experiments worked — being generously transparent about the process. Hopefully, The Verge will do so as well.
What’s clear from user submitted comments about The Verge’s experiment is that some people get the experiment, and some people seem to be against it. Those against it see it as futile — because they can already get the content for free via the website, and have even setup digital Rube Goldberg schemes to have their choice of content delivered semi-automatically to their Kindle-like devices. These folks want the content for free, and they’re either willing to tollerate inline ads to read it, or are willing to spend some of their own time to eliminate the ads and read it on their device of choice. Some see the experiment as the path to a New York Times-like paywall on The Verge, and they don’t like it. So far there isn’t an indication that The Verge is going in this direction.
What the positive and negative user feedback shows is that there are different opportunity costs that readers consider when consuming content. Techdirt just gave an easy to read explanation of Gamasutra’s brilliant analysis of those opportunity costs in its Piracy and the four currencies article. The concept is that creators need to consider the kinds of currencies that fans / consumers are willing to pay for creative content — and the article’s author Lars Doucet breaks those currencies into four groups:
($M) Money-dollars ($T) Time-dollars ($P) Pain-in-the-butt-dollars ($I) Integrity-dollars
It’s his contention that by thoughtfully using these other kinds of currencies, creators can … creatively … compete with otherwise “free” avenues of attaining the content.
The Verge and Ars pay-Kindle-download experiments have shown that they are trying to address those fans who have more $M than $T to spend accessing the content. Not everyone is in that boat, but there are enough people to earn Ars and (presumably) The Verge additional revenue. In the digital content industry, every penny counts.
Ars has been going further with their premium subscription, and providing content to those with $I and $M, who may see their dollars well spent as a method of patronage and a badge of honor for showing support for a product and service they care about. Many artists and content creators, like podcasters, make donations convenient using an online tip jar, as a way to leverage those with $I and $M who want to support artist’s creation of content.
C.K. definitely offered his video at a great $M, $T, and $I price, but I think, also provided a great example of offering his live video to those people who don’t have a lot of $P to spend. The video was an easy direct download and came without cumbersome digital rights management software that would dictate how and where the video could be played. Surely, the video was available quickly after it was offered via illicit file-sharing, but because it was priced right — considering all four currencies — he made it a no-brainer for fans to cheaply pay, with little time, little hassle, and show gratitude (big $I here).
Creators need to keep these experiments in mind when considering their offerings. Not every offering is going to be a perfect fit for every fan, but some fans will appreciate and value some offerings over the others. Thinking of these “currencies” strategically can allow creators to repurpose the same, already created content and leverage money, time, convenience, and integrity into new revenue streams.
Interactive Art: The Johnny Cash Project:
Web tool that lets visitors make a still image that becomes a frame in a Johnny Cash music video. Very cool example of engaging with fans and letting them interact with an artist’s art.
Indie pop rock sensation Parachute Musical recently performed at 12th and Porter in Nashville on Dec. 11. We took the opportunity to try out a few different strategies we had been talking about to help the band engage with fans and streamline their selling of merchandise. While it was a great first performance of their new songs, we’re here to have a discussion about the ways we tried to better engage with and offer merch to fans. Shall we…
PM’s concert was part of a birthday party celebration for friend. It wasn’t widely publicized, but it was an opportunity for the band perform new music live before they record it in January. Because it was going to be small, they wanted to include their local Nashville fans (more on that later), but also try to figure out a way to include their super fans nation-wide, to give them an unofficial taste of their new tunes. As part of their successful Kickstarter.com campaign, one of promises to the pledgees was a privately streamed concert — and Dec. 11’s concert was a test of the streaming service that will enable that promise to be fulfilled.
Read more …
OK Go GPS Parade (Back From Kathmandu) (via OkGo)
“Here [they] go with again” with another stunt! OkGo does it again, this time getting fans engaged IN the actual video, as the band and fans parade through LA. They used the Pulse of the City mobile app by Range Rover to track their city block-by-block progress to create an outline of the letters “OK GO”, if you viewed it from above (see the video to get a better picture). Later in 2011, Ok Go will be encouraging fans to do something similar in their own cities.
They’re known for their YouTube dance-to-our-song contests, this “Back From Kathmandu” video is another great example of how Ok Go engages their fans. Here, calling out for them to participate and appear in the band’s video, and soon to take action in their own towns. They encouraged their fans to post and tag the videos and photos they took of the LA parade, and posted those to their website. The activity will give Ok Go a series of beacons across the globe, showing where their fans are. Besides being a pretty awesome graphic, what could these GPS coordinates be useful for?
As with the past few videos, the band had a corporate partner, the first time being an insurance company, second being a camera company, and now a car company. What do the band and the companies have in common? What did it cost and what the sponsor get out of it? Does the sponsorship make a difference to fans? Has the art been compromised for the sponsor — or been made possible by it?
Fans and viewers are definitely reacting. In the past two days, the video has been seen over 18K times, favorited 358 times, liked 813 times (and disliked 10 times?!), and received 184 comments. Stats via the bit.ly URL shortened link to the video show most of the clicks came from Facebook, almost 2 to 1 with email and various other clients, or directly via twitter.
So, still think Ok Go’s videos are just stunts?
Sour’s ‘Mirror’ browser-based music video is absolutely wild
Sour’s most awesome “music video” (if it can even be called a music video) makes use of YOUR social media and webcam! Brilliant showcase of creativity and interactivity.
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